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 Review by Foub : Cybernetic Revolution

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3 participants
AuteurMessage
Foub
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Foub


Nombre de messages : 707
Localisation : Nice
Date d'inscription : 30/11/2004

Review by Foub : Cybernetic Revolution Empty
MessageSujet: Review by Foub : Cybernetic Revolution   Review by Foub : Cybernetic Revolution EmptyMer 17 Aoû à 11:57

j ai rien a foutre alors j ai décidé d examiner toutes les cartes de la derniere edition

(j ai pris le spoiler jap... pkoi? parce que et si ca vous plait pas, allez voir les grecs si j y suis)

CRV-JP001
Cycloid
Earth/Machine/3/800/1000
Normal Monster

CRV-JP002
Soitsu
Wind/Angel/3/0/0
Normal Monster

CRV-JP003
Mad Lobster
Water/Aqua/3/1700/1000
Normal Monster

CRV-JP004
Jelly Beans Man
Earth/Plant/3/1750/0
Normal Monster

a part soitsu qui s associe avec un monstre union (pour un deck fun), le reste est nul


CRV-JP005
Hane Kuriboh LV10
Light/Angel/10/300/200
This card cannot be Normal Summon. This card can only be special summon by the effect of [Evolution Wings]. Sacrifice this face-up monster from your field, destroy all face-up monsters on opponent's field, and do damage to opponent equal to the total original attack of those monsters. This effect can only be activate during opponent's battle phase.
Ultra/Ultimate Rare

il faut hane kuriboh (winged kuriboh en us), evolution wings et 2 cartes en main... autrement dit, 4 cartes pour faire koi? lightning vortex + degats direct en combat phase uniquement
evolution wings est une quickplay mais ca reste pas terrible...


CRV-JP006
Patroid
Earth/Machine/4/1200/1200
Look at a set cards on opponent's field, and flip it back face down. This effect can only be activate once per turn during your Main Phase.

nul...


CRV-JP007
Gyroid
Wind/Machine/3/1000/1000
For one time per turn, this card would not be destroy as a result of battle. (Damage Calculation is done as usual)

mieux mais bof... ca aurait été en permanance = jouable


CRV-JP008
Steamroid
Earth/Machine/4/1800/1800
When this card attacks an opponent's monster, this card's attack strength is increased by 500 during the damage step. When this card is attacked by an opponent's monster, this card's attack strength is decreased by 500 during the damage step.

voila une carte interessante, forte attaque mais defaut... je dirai que c est a tester dans un deck machine...


CRV-JP009
Drillroid
Earth/Machine/4/1600/1600
When this card attack monster in defense mode, destroy it without calculating damage.

j ai posté le ruling sur cette carte dans la section ruling... l avantage de cette carte, c est sa polyvalence et son attaque suffisement elevé pour buter assez de monstres (suicide vs tribe ou breaker sans compteur notamment)
gra vs spirit reaper mais inutile vs magician of faith (le flip s active)
en side, c est moyen vu qu il a 1600 atk et 4* (passe pas sous gravity bind ni messenger of peace)
dans deck machine pkoi pas mais en side, vaut mieux garder le bon vieux sasuke samourai/mystic swordsman lv2


CRV-JP010
UFOroid
Light/Machine/6/1200/1200
When this card is destroy in battle and sent to Graveyard, search your deck for a Machine sub-type monster with attack strength of 1500 or less and special summon it to field in face-up attack mode. Shuffle your deck afterward.
Super/Ultimate Rare

ca parait minable (6* et 1200 atk) mais son attaque est un avantage puisqu il est tutorisable par shining angel et 6* = metamorphosis
je dirai que ca a du potentiel...


CRV-JP011
Jetroid
Wind/Machine/4/1200/1800
When this card is target of battle by opponent's monsters, the controller of this card can activate Trap cards from his/her hand.

bof... ya mieux


CRV-JP012
Friend Dog
Earth/Machine/3/800/1200
When this card is destroy as a result of battle and would be sent to Graveyard, put a monster with [E-Hero] in its name and a [Fusion] card from your Graveyard into your hand.
Rare

pour deck e-hero...


CRV-JP013
Dark Catapaulter
Earth/Machine/4/1000/1500
During your Standby Phase, if this card is in defense mode, put a counter on this card. Remove the same number of card from your Graveyard equal to the number of counter on this card, destroy the same number of Magic/Trap cards on the field. Remove all counters from this card afterward.
Rare

carte interssante... je prefere breaker et chiron mais elle a p-e du potentiel...


CRV-JP014
E-Hero Bubbleman
Water/Warrior/3/800/1200
If this card is the only card in your hand, you may special summon this card. When this card is summon, reversed summon, or special summon, if you have no other cards on your field and hand, you may draw 2 cards from your deck.
Rare

pour deck e-hero mais sinon, c est un enorme topdeck...


CRV-JP015
Cyber Dragon
Light/Machine/5/2100/1600
When there's a monster on opponent's field and no monster on your field, you may Special Summon this card from your hand.
Super/Ultimate Rare

une carte SUR estimée mais a juste titre...
la condition pour special summon est moins contraignante que fiend megacyber
il est 5* (= metamorphosis), machine (= limiter removal), light (= chaos)
il remplacera p-e pas airknight (trop porc vs scapegoat) mais il a un serieux potentiel... a surveiller de tres pres


CRV-JP016
Cybernetic Magician
Light/Spellcaster/6/2400/1000
Discard a card from your hand. Until the end phase of the turn, the attack strength of a face-up monster on the field would become 2000.
Super/Ultimate Rare

une autre bonne carte de l edition... son effet est tres polyvalent et j aime bien l illustration = je veux


CRV-JP017
Cybernetic Cyclops
Earth/Beast-Warrior/4/1400/200
When you have 0 card in your hand, the attack of this monster is increased by 1000.

faut faire le deck autour...


CRV-JP018
Mechanical Hound
Earth/Machine/7/2800/1500
When you have 0 cards in your hand, your opponent can't activate any Magic card.

idem mais l effet est gra...


CRV-JP019
Cyber Demon
Dark/Demon/4/1000/2000
At the beginning of your turn, if you have 0 cards in your hand, draw an extra card during your Draw Phase. At the end of turn, if you have 1 or more cards in your hand, destroy this card.

precision : c est un archfiend
sinon bof... pareil faut le deck autour


CRV-JP020
Goblin Elite Force
Earth/Demon/4/2200/1500
When this card attacks, it changes to defense mode at the end of the Battle Phase.
Until the end of your next turn, the mode of this card can't be change.
Super/Ultimate Rare

le nouvo goblin
il perd 100 d atk pour gagner 1500 de defense
sinon, il devient demon
pour le deck skill drain = gra
pour le deck demon, c est giant orc en mieux


CRV-JP021
Giant Battleship - Crystal Core
Water/Machine/5/2100/1000
When this card is Summon, put 3 counters on it. This card cannot be destroy as a result of battle.
When this card battle, at the end of Damage Step, remove a counter on this card. When this card would battle without a counter, destroy this card at the end of damage step. Once during your Main Phase, you may change the mode of a monster on opponent's field in face-up attack mode into face-up defense mode.
Super/Ultimate Rare

encore un vaisseau a la con...
mais y aura une carte grasse pour eux dans la prochaine edition mais j aime pas du tt ces cartes


CRV-JP022
Giant Kozaki ("G Kozaki")
Dark/Demon/4/2500/2400
This card is destroy if [Kozaki] is not face-up on the field. When this card is destroy while face-up, the controller of this card would receive damage equal to original attack of this card.

pour skill drain.deck, enfin un 2500 atk 4*
sinon bonne chance pour le jouer


CRV-JP023
Indomitable Fighter - Ray Ray
Earth/Beast-Warrior/4/2300/0
When this card attack, at the end of battle phase, it would change to defense mode. This card's mode cannot be change during next turn.

un goblin mais beast warrior = skill drain ou beast warrior.deck


CRV-JP024
Guardian Spirit - Irene
Light/Angel - Union/1/0/0
Once per turn during your Main Phase, you may treat this card as an Equipment card and equip on a [Indomitable Fighter - Ray Ray], or remove it from equipment and special summon this card in face-up attack mode. When this card becomes an equipment card by this effect, the equipped monster's mode can be change once during a turn. (A Monster can only have one Union equipped on it. If the equipped monster would be destroy as a result of battle, this card would be destroy instead.)

c est le coach goblin (qui marchait avec l orc geant) mais pour ray ray
= nul


CRV-JP025
Doitsu
Earth/Angel - Union/4/100/200
Once per turn during your Main Phase, you may treat this card as an Equipment card and equip on a [Soitsu], or remove it from equipment and special summon this card in face-up attack mode. When this card becomes an equipment card by this effect, increase the Equipped Monster's attack strength by 2500. (A Monster can only have one Union equipped on it. If the equipped monster would be destroy as a result of battle, this card would be destroy instead.)

je prefere aitsu/koitsu en mfc (+ dur a placer mais + d attaque :D)
de koi faire un deck marrant mais sans + sinon...


CRV-JP026
Death Frog
Water/Aqua/5/1900/0
When this card is successfully sacrifice summon, for each [Tadpole] in your Graveyard, you may special summon a [Death Frog] from your hand or deck.

carte a potentiel... pour un deck combo moisi...


CRV-JP027
Tadpole
Water/Aqua/1/0/0
When this card is destroyed as a result of battle, you may add one [Tadpole] to your hand from your deck. Shuffle your deck afterward.

pareil...


CRV-JP028
Draw Frog
Water/Aqua/2/100/100
When this card is send to Graveyard from the field when face-up, you may draw a card.

nul, ya tellement mieux


CRV-JP029
Dino Infinity
Earth/Dino/4/?/0
This card's original attack strength is equal to number of owner's Dino sub-type monster remove from the game * 1000.

un truc qui boost les dino qui sont minables mais c est pas encore ca...


CRV-JP030
Battery Man - AA Type
Light/Thunder/2/0/0
When all [Battery Man - AA Type] on your field are in attack mode, for each [Battery Man - AA Type], increase the attack strength of all Machine sub-type monster on your field by 500. When all of your [Battery Man - AA Type] is in defense mode, for each [Battery Man - AA Type], increase the defense strength of all Machine sub-type monster on your field by 500.

une autre battery mais bof...


CRV-JP031
Black Magician - Kuran
Dark/Spellcaster/2/1200/0
During your standby phase, do damage to your opponent equal to the number of monsters on opponent's field * 300.

gra, black pikeru... l effet est inverse mais bof...


CRV-JP032
Different Dimension Master (D.D.M.)
Light/Spellcaster/5/1700/1500
Discard a Magic card from your hand, special summon one of your monster that is remove from game to the field. This effect can only be activate once per turn.

le deck autour est a tenter (combo avec l epée du structure warrior)


Dernière édition par le Mer 17 Aoû à 11:59, édité 2 fois
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Foub
Modérateur
Foub


Nombre de messages : 707
Localisation : Nice
Date d'inscription : 30/11/2004

Review by Foub : Cybernetic Revolution Empty
MessageSujet: Re: Review by Foub : Cybernetic Revolution   Review by Foub : Cybernetic Revolution EmptyMer 17 Aoû à 11:58

(je le fais en 2 fois sinon c est trop long)

CRV-JP033
Steam Gyroid
Earth/Machine - Fusion/6/2200/1800
[Gyroid] + [Steamroid]

une fusion parmi tant d autres...


CRV-JP034
UFOloid Fighter
Light/Machine - Fusion/10/?/?
[UFOloid] + Warrior sub-type monster
This card's Fusion Summon can only be done by monsters named above. The original attack and defense strength of this card is equal to the total original attack of the Fusion materials.
Super/Ultimate Rare

fusion a potentiel... (quoi je retire bls)


CRV-JP035
Cyber Twin Dragon
Light/Machine - Fusion/8/2800/2100
[Cyber Dragon] + [Cyber Dragon]
This card's Fusion Summon can only be done by monsters named above. This card can attack two times during battle phase.
Super/Ultimate Rare

fusion qui peut coller gra...


CRV-JP036
Cyber End Dragon
Light/Machine - Fusion/10/4000/2800
[Cyber Dragon] + [Cyber Dragon] + [Cyber Dragon]
This card's Fusion Summon can only be done by monsters named above. When this card attacks a monster in defense mode, and this card's attack strength would be higher than that monster's defense strength, do battle damages to opponent equal to the difference.
Ultra/Ultimate Rare

erf, ca pique ce genre de gros porc...
a vous de trouver comment le poser ^^


CRV-JP037
Power Bond
Magic - Normal
Put Fusion material of a Fusion monsters from hand and/or field into Graveyard, special summon a Machine sub-type Fusion monster. The attack strength of the monster special summon would be increase by its original attack strength. At the end of turn this card is activate,
the player who activate this card would receive damages equal to the original attack strength of the special summoned monster. (This special summon would be treated as Fusion Summon)
Ultra/Ultimate Rare

de koi faire un OTK mais j aime pas les OTK


CRV-JP038
Fusion Recovery
Magic - Normal
Return a [Fusion] and a Fusion material that was used for Fusion from your Graveyard to your hand.

bof...


CRV-JP039
Miracle Fusion
Magic - Normal
Remove the Fusion materials of a Fusion monster from your field and/or Graveyard from the game, special summon a Fusion monster with [E-Hero] in its name from your Fusion deck. (This special summon would be treated as Fusion Summon)
Rare

pour e-hero.deck mais sympa


CRV-JP040
Dragon Mirror
Magic - Normal
Remove the Fusion materials of a Fusion monster from your field and/or Graveyard from the game, special summon a Dragon sub-type Fusion monster from your Fusion deck. (This special summon would
be treated as Fusion Summon)

pas mal pour deck dragon...


CRV-JP041
System Down
Magic - Normal
Pay 1000 lifepoints. Remove all Machine sub-type monsters from opponent's field and Graveyard from the game.
Rare

si vous avez peur des machine = side (mais bon...)


CRV-JP042
Death Chorus
Magic - Normal
This card can only be activate when you have 3 [Death Frog] face-up on your field. Destroy all cards on opponent's field.

carte combo avec death frog mais bon, disons que ca permet un petit deck fun...


CRV-JP043
Jar of Humble
Magic - Normal
Choose 2 cards in your hand and shuffle them into your deck.

surement une combo moisie avec ca... (krid, c est a toi de trouver ^^)


CRV-JP044
Shien's Questioner
Magic - Normal
Choose a face-up monster on your field. Give control of that monster to opponent until the end phase of the turn.

héhé, moi je sais a quoi ca peut servir :D


CRV-JP045
Evolution Wing
Magic - Quickplay
Send a [Hane Kuriboh] from your field and 2 cards from your hand into Graveyard. Special Summon a [Hane Kuriboh LV10] from your hand or deck.
Rare

voir hane kuriboh lv10 + haut


CRV-JP046
Bubble Shuffle
Magic - Quickplay
This card can only be activate when [E-Hero Bubbleman] is face-up on the field. Change the mode of a [E-Hero Bubbleman] in face-up attack mode on your field and a monster on opponent's field in face-up attack mode to defense mode. Sacrifice a [E-Hero Bubbleman] in defense mode, special summon a monster with [E-Hero] in its name from your hand to the field.
Rare

je prefere enemy controller mais le fait de special summon un e-hero de la main, ca peut servir


CRV-JP047
Spark Gun
Magic - Equipment
This card can only be equipped on [E-Hero Sparkman]. During your Main Phase, you may choose to change the mode of a face-up monster on the field. After this effect is use 3 times, destroy this card.
Rare

un bon equipement pour sparkman...


CRV-JP048
Skyscraper
Magic - Field
When monsters with [E-Hero] in its name attack and the attack strength of the attacking monster is less than the attack strength of the attacking target monster, the attack strength of the attacking monster is increase by 1000 during Damage Calculation.
Super/Ultimate Rare

LE terrain pour e-hero...


CRV-JP049
Fire Darts
Trap - Normal
This card can only be activate when you have 0 cards in your hand. Roll 3 dices. Do damage to opponent equal to the sum of the results *100.
Rare

bof...


CRV-JP050
Earth Spirit Technique - "Kurogane" (Iron)
Trap - Normal
Sacrifice a Earth main-type monster from your field. Special Summon a Level 4 Earth main-type monster from your Graveyard to your field except the sacrificed monster.

combo avec scapegoat...


CRV-JP051
Water Spirit Technique - "Aoi" (Mallow)
Trap - Normal
Sacrifice a Water main-type monster from your field, look at opponent's hand and choose a card and send it into Graveyard.

confiscation en sacrifiant un monstre au lieu de 1000 pv...


CRV-JP052
Fire Spirit Technique - "Kurenai" (Red)
Trap - Normal
Sacrifice a Fire main-type monster from your field, do damage to opponent equal to the original attack strength of the sacrificed monster.

pour deck feu, permet d achever l adversaire ou d entamer serieusement les pv... (accesoirement, permet de NIQUER un snatch steal entre autre...)


CRV-JP053
Wind Spirit Technique - "Miyabi" (Elegance)
Trap - Normal
Sacrifice a Wind main-type monster from your field, choose a card on opponent's field and put it to the bottom of owner's deck.

vent c est nul, et ca s ameliore pas tellement... (disons que c est pas mal mais pas BROKEN)


CRV-JP054
Rival Appears!
Trap - Normal
Select a face-up monster on opponent's field, special summon a monster from your hand with the same level as that monster.

la condition est chiante mais j aime bien (aimer veut pas dire FORT)


CRV-JP055
Magical Explosion
Trap - Normal
This card can only be activate when you have 0 card in your hand. For each Magic card in your Graveyard, do 200 damages to opponent.
Rare

erf, nul


CRV-JP056
Rising Energy
Trap - Normal
Discard a card from your hand. Until the End Phase of the activating turn, a face-up monster on the field would have its attack strength increase by 1500.
Rare

carte a potentiel...


CRV-JP057
Dimensional Pit Trap
Trap - Normal
This card can only be activate when you opponent set a monster. Destroy the set card and one of your monster and remove them from the game.
Rare

avec scapegoat = gra


CRV-JP058
Conscription Order
Trap - Normal
Turn the top card on opponent's deck over. If the card is a monster card that can be Normal Summon, Special Summon that monster onto your field. Otherwise, add that card into opponent's hand.

marrant mais sans +


CRV-JP059
Dimensional Wall
Trap - Normal
This card can only be activate when your opponent declare attack. The battle damages done in this battle to you would done to opponent instead.
Rare

je prefere le bon vieux cylindre


CRV-JP060
Counterattack Preparation
Trap - Continuous
For each time opponent player declare attack on your monster in defense mode, flip a coin and guess. If the guess is right, the defending monster would switch to attack mode. If guess wrong, if the attack strength of the attacking monster is higher than the defense strength of defending
monster, do damages to this card's controller equal to the difference.

une carte pour chatteux mais meme si on gagne, ca peut faire chier...


bref, c est pas fantastique...
cybernetic magician, cyber dragon, UFOroid, les grosses fusion...
sinon gra pour les fan de e-hero
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Eskander
Admin
Eskander


Nombre de messages : 1173
Localisation : St Raphael
Date d'inscription : 01/11/2004

Review by Foub : Cybernetic Revolution Empty
MessageSujet: Re: Review by Foub : Cybernetic Revolution   Review by Foub : Cybernetic Revolution EmptyMer 17 Aoû à 15:25

c'est vrai que c'est pas l'extase
mais bon certaines cartes sont belles
juste pour la collection...
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http://www.samharay.com
Maitrix
Guardian Johan
Maitrix


Nombre de messages : 414
Date d'inscription : 25/03/2005

Review by Foub : Cybernetic Revolution Empty
MessageSujet: Re: Review by Foub : Cybernetic Revolution   Review by Foub : Cybernetic Revolution EmptySam 27 Aoû à 20:10

j'en profite pour dire que certain lien sont mort sur le site
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Eskander
Admin
Eskander


Nombre de messages : 1173
Localisation : St Raphael
Date d'inscription : 01/11/2004

Review by Foub : Cybernetic Revolution Empty
MessageSujet: Re: Review by Foub : Cybernetic Revolution   Review by Foub : Cybernetic Revolution EmptyDim 28 Aoû à 2:05

les liens de quoi ?
si tu as dis le
et surotut les quels
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Review by Foub : Cybernetic Revolution Empty
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